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Baldur's Gate 3
Guides, tips and tricks for BG3
Character Builds
- Palladian - YouTube - big critical hits
Beginner Guide
- character
- Choose race
- Class
- Proficiencies - bonus added to roll
- Pay attention to weapon and armor proficiencies (show in details of class)
- Cantrips - infinite uses, can be useful to have good ones
- Spells - finite number before rest
- Choose specific cantrips, specials, and starting instruments
- Types
- Barbarian - difficult to kill
- Bard - Jack of all trades, great at dialogue, talking through stuff
- Cleric - versatile, good healing, pick up down members
- Druid - spell caster, talk to animals, shape shift, off and main healer
- Fighter - great fighting and armor, damage and Survivability, simple for beginners
- Monk - ninja like, teleport from shadow to shadow, access to big damage early
- Paladin - great ally, thank that won't die
- Ranger - ranged, bow
- Rogue - highest single target damage, sneak up, good at stealing, disarming traps, utility, at least one in your group
- Sorcerer - charisma, cantrips, less spell slots, cannot heal, dialogue
- Warlock - charisma, good scaling cantrips, hybrid melee spellcaster
- Wizard - # spell caster, stand back and do damage, long rest often, fun powerful lots of options, mage
- Abilities
- Max out the main stat
- Lots in Constitution - up HP
- strength - power, jump, carry
- Get someone in group good at jumping
- Dexterity - agility, reflex, finesse (bows, armor)
- intelligence - memory, mental power
- wisdom
- Charisma - dialogue options, checks for routes, win people over, prices
- every even number above 10 dice roll is extra point, below is minus one for each even
- Background - stealth is very helpful
- Simple weapons - clubs, maces
- Martial weapon - sword, axe
- Advantage - roll 2 dice and take higher
- Disadvantage - pick lower of dice
UI
- Adjustable, customizable, filter, add rows, move actions
- Each character has one
- far left shows weapons and their actions, can choose default melee or range
- Dual wielding will use action and bonus action simultaneously
- Also show light source
- 1 action and bonus action per turn
- spell slot if available
- Cantripps - reusable
- Actions
- Jump
- over, higher, more strength better jump, jump out of stuff
- Stealth
- sneak up more damage, surprise - they miss a turn, easier to pass check in shaded or dark area (see sun icon)
- Toggle group mode to move alone
- Sneak attack, more damage, plus surprise
- See bonuses when hovering enemy
- Throw
- character or item, ie throw healing potion at character, throw dwarfs
- Certain weapons have throw trait
- Higher you are, more impact damage
- Dash
- increase distance/speed you can travel
- Flee
- if you're far enough away you can flee
- Disengage
- Stop the free attack (ie if close to an opponent)
- Dip (bonus)
- Ie dip weapon in fire, add roll for extra damage
- Could also carry candles to light candle and dip in that
- Dip in poison that you throw
- Shove (bonus)
- Powerful!
- Push off ledges, careful if you want their loot
- Also push party members out of damage area, or wake the, up
- Improvised weapon
- Pick up nearby item, ie shovel
- Help
- Use when character goes down to get them up
- If character succeeds 3 times they get up, if fail 3x they die
- Or throw potion to help them up
- Spells
- Spell slots, high level and low level
- Class and race dependent actions
- Jump
- End Turn
- Map
- Quests
- Need to talk to people and a plus will show
- Won't show on screen, but will on map
- Ping area
- Marker
- Quests
- Log
- Party view
- Shows all inventories for all characters
- Inventory
- Useful to swap items between characters to distribute weight
- Spells
- Character sheet
- Inventory
- Summary
- Approval rating of each character
- Gear off and on, shows wein
- Stats
- Resistances
- Features
- Weapons
- Armor, don't put on stuff you're not proficient, disadvantaged
- Inventory
- filter, sort, split stack
- Camp supplies (for rest)
- Inspiration
- Gold
- Weight (stay in white, if not you move slower)
- Skills
- Arcana - recognize magic
- History - remember the past, dialogue options
- Investigation - clues
- PET ALL THE DOGS
- Insight - see if someone lied to you
- Perception for at least one character, see booby traps
- Survival - stay alive in wild, track prey
- Intimidation - hey let me in
- Details
- Alchemy pouch
- Ingredients
- Camping sack
- Supply packs, food
- Keychain
- Level up
- Accept or add class
- Adding classes can total 12 levels, ie level 4 and 8
- Pros cons, high level single class unlocks
- Many classes have powerful early level actions
- Summary
- use Waypoints on map to go to them
Gameplay
- exploring
- loot, pick stuff up
- Camping
- Swap party memebers
- store Items in chests
- Come to camp often, good for relationships, get quests
- Put the person in their respective quest
- look out to bring people back to camp
- click bags with enough camp supplies to REST
- Go to bed
- Choose camp supplies to use, auto select
- Don't camp too excessively
- Rest
- Can do two short rest for every long rest
- Shirt
- Reset abilities
- Refill HP
- long
- Start next day
- Refill health
- Reset spells and slots
Dying
- Save often, balance out resetting when shit hits the fan or just let the dice land
- other options to revive companions as well
- Trolls, avoid if you can
- Other NPC
Party
- Have a healer! - cleric, shadowheart (or bards, druids)
- Have a tank! - fighter, barbarian, Palladan (armor profiency, taking hits)
- Lazier, karlak
- Area of effect class! Hit more than one target at once (wizard) or sourcer/druid
- Bring enemies to choke point
- Hard hitter! Take out enemies hard and fast, proficient with bows, height is best (rogues, hunters, if not you, then Astarion)
Another guy
- Tank
- Barbarian, Palladian, fighter, ranger, monk, warlock (Eldridge blast), moon Druid
- Good armor class, shield
- Full tank barbarian
- Paladin good armor and support apells
- Fighter Great hit points
- Dialogue specialist charisma
- Bard, warlock, paladin, sorcerer, rogue (but not much charisma, can give him some)
- Utility - all around, pick locks, history, disarm traps, investigate, dexterity
- Bard, ranger, rogue
- Support caster - nail checks, blessed, increase attack, healing, buff, debuff enemies
- Bard, cleric, Druid
- Cast distance heal!
- Healing word bonus action, spell slot
- Lots of spell slots
- Bard is more advanced, but offer a lot
- Cleric can be good subclass damage dealer
- Druid also can battle, unless moon Druid
- AOE
- sorcerer, wizard, Druid (warlock)
- Fireball
- Wizard has most spells
- At least get a spellcaster
- Damage
- Ranged is best
- Rogue
- Ranger
- Warlock
- Wizards
- Sorcerer
- Barbarian
Example
Palladian. Combat and dialogue
Utility - asterion as rogue
Support - cleric shadowheart
Offensive - wizard gale
Wizard - Gale
Healer - Shadowheart
Tank -
Me -
Menu
- Quests
- Inspiration - spend to reroll and check, spend when you fail and have 4
- Dialogue - review dialogue
- Hover over options to see odds
- Tutorials
Merchants
- Sell items, add to boxes and click the scales, and then barter
- Reset merchant inventory by long resting
Quests
- Main
- Side
- Talk to NPC, read journals
- Companion
Dice
- 1d6+1
- 1 6 die plus 1
- Second roll is based on the first die roll
- Armor is 13, need to roll 13 and above to land attack
- Tie goes to person rolling
- Advantage or disadvantage
- Roll 2, pick better or worse
Settings
- Session - invite friends to your party
- Difficulty
- Options
- Auto save
- Karmic dice - tick on
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