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Pathfinder - WotR
Notes and guides for Pathfinder: Wrath of the righteous
Beginner Tips
- WotR Beginner Tips - cRPG Bro
- Use Light of Angels with Virtue, Guidance
- Resistance
- Setup ambushes
- Turn pause when enemy spotted to on
- Charge them with all melee guys! Extra attack sorta and catch them flat-footed
- combine charge with Evil Eye, after Cam finishes her animation pause and charge, beat in RTWP
- Crowd control, Grease, bypasses spell resistance, lingering effect. Using selective spell meta magic to avoid friendly fire.
- glitter dust is good too
- consumables:
- potion of bless weapon, good to bypass weapon resistance
- Scrolls of bless weapon
- Seelah can cast at 4
- Mage armke
- magic Fang, to enchant weapons
- Protection from evil
- Resist fire communal, cult communal
- Freedom of movement
- Death ward
- Lessser restoration
- Cure wounds scrolls (cheaper)
- potion of bless weapon, good to bypass weapon resistance
- Weapons
- Ranged melee plus size enlarge spell, attack from behind
- Long spears for simple weapon
- Ranged melee plus size enlarge spell, attack from behind
- Pets
- Buff w mage and barkskin
- when riding, pets armor class is what counts, so ditch AC
- Formation
- Tank in front (pets), cam in back, ranged behind tanks
- barskin, mage, heroism to buff
Spells
-
divine
- 1
- bless
- Shield of faith
- unbreakable heart
- Remove fear
- Divine fear
- Magic fang
- Veil of heaven
- Veil of pos energt
- bless weapon
- Align weapon
- Aid
- Restoration lessee
- 2
- Barksin
- aura of grater courage
- Bestow grace
- 3
- Archons aura
- Delay poison communal
- Resist energy comm.
- Prayer
- magical vestment
- Soothing mind
- Greater magic fang
- 4
- Crusaders edge
- Death ward
- Freedom of mivement
- greater Magic weapon
- Restoration
- Divine power
- Stoneskin
- Holy sword (+5 weapon)
- 5
- Spell resistance
- Burst of glory
- Life bubble
- Raise dead
- Breath of life
- Animal growth for pets
- 1
-
arcane
- 1
- Grease
- Sleep
- 2
- Glitterdust
- Create pit
- pernicious poison
- Web
- 3
- Stinking cloud
- Slow
- Ray of exhaustion
- 4
- Enervation
- Phantasmal killer (nenio )
- 5
- Stinking cloud (can stack w cloud for someone)
- Feeblemind
- icy Prison
- Phantasmal web
- Mind fog
- 6
- Chains of light
- Dispel magic greater
- Siroco
- 1
Pets
- Pets Guide - cRPG Bro
- Horse:
- Horse:
Buffing
- bonuses of same type do not stack usually, higher takes over, except DODGE stacks
- Enhancement - enchant weapon, Magic Weapon
- Magical Vestment for armor
- Amulets good for natural armor
- Bears endurance, eagle
- deflection
- shield of faith and rings
- Size
- Increase ability scores, penalty to base damage, enlarge, reduce, legendary proportions, stack hurricane bow and lead blades w L.P.
- Insight
- Armor, saving, skill -- foresight, nobility domain, inspiring command, heroism, greater heroism, undying love of hopebringer shield
- Sacred
- Armor, ability, saving, rare, Eaglesoul, burst of glory, bestow grace, arodens wrath
- Attack -- guided hearth domain
- Luck
- Divine favor, divine power -- self buffs, prayer
- Ability
- Natures whisper, limited by armor, dex based characters benefit from less armor
- Armor, mage armor, arch age armor, shield spell
- natural armor
- Enhancement won't stack, ie barkskin and amulet
- Others will stack
- Rage powers, beast totem, legendary proportions, frightful aspect (won't stack w LP), animal growth for pets
- Dodge stacks
- use haste!
- natural armor
- Morale - stacks a lot
- Heroism, good hope, greater heroism, heroic invocation
- Relics
- Believe in yourself
- Helmet if comradery
- Cooking
- can benefit 2 cooking bonuses by rest 9hr, then change rest to 15hr do another recipe
- Curse pilaf, conflagrant taco with demon slayer soup
- Inherent - won't stack
- From tomes
- Broken elixir of transmutation
- Profane
- Shy lily helmet
- Resistance
- Protection from alignment, Angelic Aspect, cloaks of resistance
- Competence
- lethal stance, inspire competence song
- other - stack
- weapon focus, rangers bond, smite evil, mark of justice, rage, madness domain (sosiel)
Crusades
- Don't permanently lose units
- Get a bunch of archers, marksman
- Go on offense immediately
- keep them away from archers
- Teleportation circle, buildings next to archers, infirmary size, watchtower, supplies building
- talk w irabeth And get reinforcements
- Avoid battle til later -- below greengates and demon armies with lilitu or succubus demons
- events - most important are rank ups (general power or morale), relic decrees
- Choose options that give units, or boost morale permanently
- Save boost morale decrees for later, so do a decree that reduces morale and then one that increaes
- ranks -- leadership - general xp, logistics - buildings, diplomacy - defense /decrees and purchasing finance points, military - recruiting units
- Buildings -- drezen - buy material points not finance points, Main stables (recruit mounted), teleportation circle (30 energy requirement), alchemist labs (multiple, good for general energy), hospital for infirmary (multiple), training ground near archery and main stables....
- crpgbro endgame: 4 alch labs, hall of strategy, mail. Academy, pathfinder society lodge, supply center, watchtower, hall of glory, market, spellcasters lodge, monuments - bonus to go twice w high hit chance, build ne in each fortress after upgrading them.
- Outposts -- archery range, barracks, stables, spellcadters lodge
- keep morale up by battling forts and demons
- Need to recruit more than necessary for military score
- To rank up you need to perform the decree when progress bar is full and go back to drezen to participate in meeting related to the decree, especially for military. Rank up is priority
- Trainable units - from buildings, weekly allotment
- Mercenaries - hired, lots of kinds, search free one time to update variety
- crusading
- Drezen - comes with supply center (materials), smithy and arsenal (attack and defense for trainable, building next to these helps), main barracks (footmen, champions when upgrade), main archery (get marksman when can upgrade), get materials for main stable (mounted scouts, upgrade use Paladin or raiders, Paladin for good guy and smite evil), get teleportation circle
- Forts/outposts - 4 slots, barracks, archery, stables to increase recruitment growth, leave 4th slot open. When you take a fort get those buildings in
- Once you get all weapons and armor to combat then build a hall of strategy (+2 power for generals), a couple alchemist labs (unnecessary but good for energy I think), a few hospitals for infirmary score, engineer workshop (reduce building cost), market (irrelevant, finance and material points increase), focus on stuff to help combat, mercenary build (increase number of mercenary slots, good to get those upgraded marksmen etc.), sanctuary (bump energy points), hall of glory (only useful if stack a bunch), bulletin board (increase attack twice odds of morale is high, good one), spellcasting lodge (add the lodge in that 4th spot, good for act 5 to upgrade church guard to warpriests if good and assassins if evil), citadel (make sure siege doesnt happen), watchtower (can be worth it in forts west of map that are upgraded to more squares)
- upgrade outpost to bastion to add teleportation circles, put them on west side of map to get there easy, add lodge, mercenary guild, teleportation circle, bulletin board, hospital, hall of glory, watchtower or whatever
- Scouts - move to take out outposts (possibly permanently if bastion), so need 2 armies (keep a bunch of ranged for 2nd army, main army focuses on general), one main one and backup army, scouts come from north or south west, so keep one north one south. But only use one to take demon armies and forts, citadels add extra 3 days for demons to take the fort, but still won't make it if it's all the way across the ma
- Generals - fireball, ice storm, master of maneuver, magic instructor for spellcasters, good hope, hospital, alch lab, caravan masters (+15 move), reduction of losses (+ infirmary size)
Main Character
- Arcane Rider - Magus - cRPG Bro
- Updated Arcane Rider - cRPG Bro
- Skald - Must have melee support
- main character or mercenary
- Respec Arue
Companions
โญ๏ธ - melee based party, rules this game, but swarms can be tough, for these use:
For amateurs it's good to have both daeran and sosiel for lord of healing and buffs
to switch it up:
-
If playing cleric won't need sosiel
-
Paladin, won't need seelah
-
Can go without ranger and use skald mercenary
-
โญ๏ธCamellia - Crits and Opportunity Machine
- Back of party, lockpick, disarm, stealth
-
โญ๏ธ Daeran - Everything, Dual wield, buffs, heals
-
โญ๏ธSeelah - Paladin Full DPS & Smites - cROG Bro
-
-
Lann - Hound Sniper - cRPG Bro
-
โญ๏ธ Lann - Mounted Archer
-
Wendaug - Manticore Machinegun
-
โญ๏ธ Wendaug - Ranged duel wielder
-
โญ๏ธSosiel - Domain Lord
-
โญ๏ธ Arueshale - Sniper Queen
-
โญ๏ธ Ember - Stigmatized Witch
-
โญ๏ธ Nenio
More ideas
Items
- items
- act 2
- Covenant of inheritor from storyteller
- jinx scimitar - wilder
- Blade of order scimitar, but from WG
- Bookworm headband for melee nenio
- Carapace, defeat Jaraughn
- Chainmail of comradery, good for melee characters that don't care about AC, underground hideout
- Hat of heartening song
- Red salamander ring for daeran or ember , add with heightened metamagic hellfire ray and give it to another character
- Dravens hat for for wizard, Darren's mansion, haste can quicken it (nenio?), return if missed it, high perception check
- Triceratops statue, during Dresden siege, animal companion, can mount!
- Act 3
- bane if spirit ring, save against mind saving, transform damage into force, buff every character each turn cuz it's free a iron, crusade relic, phelactory of rotten
- plague of madness quarterstaff, blaster casters, good for a single turn max spell blast, crusade relic, wicked dope
- grave singer axe, greataxe, two handed from power attack, relic unholy symbol
- Deaths consanant bardiche ,relic last branch of ash
- Quarterstaff of war mage, boost spell dc , get in ivory sanctum, combine with madness QS
- Evercold crossbow, from DLC
- offhand weapon, hasty eradicator, regill first personal quest at hell night outpost
- Web strider, dexterity, relic alter of first retreiver
- ring of summoning relic, bonus saves and damage, stacks af
- Clemency of shadows aura, spiders get summoned when Ben summons die, unlimited spiders, relic stone of ghostly pathways
- Martyrs testament ring, +4 will save and immunity to mind affecting conditions, for rogues and fighters
- Broken trickster ring, shave 20 off damage for 1 round, DLC
- Old grimoire, for casters, or seelah as Paladin, found in ivory sanctum
- devouring lust metamagic rod, max any spell and change type to unholy, relic attractive in post
- Ronnecks sacrifice boots, dex, athletics, ax, Rune covered ancient letter scrap at wintersun and complete puzzle
- Hat of bitter end, for melee characters, +3 bonusto attack DLC
- Fencers gift gloves, damage bonus, dual wielding bonus, default farrows
- Ring of pyromania, high fire boost, hellfire raid
- Demon resentment helmet, ivory sanctum, in rage effect, bonus +1
- Miscellaneous gear
- camellia
- Armor for high dex, no armor guys - Snakeskin
- Web strider
- Mantle of night
- Chainmail of comradery
- Hags demise cloak
- Physical perfection, or dex belt
- Fencers gift gloves
- Gloves of phlebotomy is best
- Ronnecks sacrifice boots or spirit trackers
- Rings of evasion
- Bane of spirit ring , crusade relic in chapter 3
- Braces of armor if no armor or braces of heavy hand for off hand attacks
- Braces of breaching ok not great after act 4
- needle of astonishment in act 5
- Quicken metamagic rod
- Devil imp
- Daeren
- no armor, Mithral medium possible
- Haramakis are good
- Web strider or snakeskin
- Robe of seven sins
- Dex belts
- Fencers gift for duel wielding
- Zaoris beauty helmet crown or darkness caress
- Goggles of piercing gaze
- red salamander ring for fireball
- Rapiers, hasty eradication, holy
- Devouring lust rod
- Grandmasters rod
- Quickened rod
- Old grimoire
- Seelha
- doesnt really need armor, mithral full plate
- Cloak of heavy fortification
- Strength constitution belts
- Dashing cavalier gloves
- Fencers gift
- Star embroidered gloves
- Clemency of shadows ring
- Scimitars, dawnflowers kiss
- Lucky dice
- Old grimoire
- Arodens wrath
- covenant of inheritor
- Lann
- Back rank assistance amulet
- No armor
- Sure footing boots or ronnecks
- Wisdom headband
- shy lily helmet
- Goggles of mallochio
- Guiding star for initiative
- Merciless shot ring
- Bracers of archery
- Killing pace bow
- Seal of jubilee relic
- Sosiel
- Chainamil of comradery or chainmail of dragonfly
- Robe of unspeakable truth in isles ch. 3 for wisdom
- glasses of undeniable truth
- gloves of the ambassador gloves, Star embroidered gloves
- Headband for wisdom
- cloak of sacred studies
- Ring of evasion or ring of summoning
- Clemency of shadows
- Clear purpose
- Glaives
- Remove fear, remove paralysis
- extend magic rod
- skald
- Amulet if epic songs
- Mithral chain shirts, eternal ballad
- Loremaaters robe
- Strength and const. Belts
- Gloves of ambassador
- Hat of heartening song
- Piercing gaze goggles
- Call to violence cloak
- Magic ring, renown artisan, evasion ring
- Abrupt onslaught bracers
- Fauchards, mighty blow of good
- Extend rods
- Scrolls for heal, transformation
- camellia
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